Phase 2 of this unit starts to add more competitive aspects to the games through defense as well as throwing to a moving target into space.
A. Box Game Competitive [video 2.1]
B. Target Game [video 2.2]
C. Pendulum [video 2.3]
A. Box Game Competitive [video 2.1]
B. Target Game [video 2.2]
C. Pendulum [video 2.3]
A. Box game: Competitive
This game should start off being 3 v 1 so that the defence has to work hard and try to choose to take away the biggest threat. The offense should work to move the disc away from the defender to throw to the open players and then attack the box. Then slowly add in extra defenders (will have to make two groups join together).
Aim: 3v3 game where you score by invading opponents’ area to by passing the object from one teammate to another
Rules:
1. Score by passing the object from one player to another in the circle or box
2. Cannot move with the object
3. If there is a loss of possession, the new team on offense must make a pass outside of the coned area before they are able to attempt to score.
4. Loss of possession can be caused by: dropping the disc, having the disc be defended (caught or hitting the ground), catching out of bounds, taking more than 7 stalls to throw.
5. Game starts by a flip of the coin or Frisbee to see who starts on offence.
6. No puppy guarding – must play person defense.
7. 7 stalls until you have to make a pass
Ways of conditioning rules:
o Have to have every player touch the object before a score
o Make the scoring area big at first and with each score, the scoring area for the scoring team becomes smaller
o Must score with a particular throw
Equipment:
- 3 X 2 pinnies. (X however many groups)
- Cones to mark playing field and box (16)
- 1 playground ball. 1 frisbee. (x however many groups)
Analysis:
This game focuses on moving the disc quickly to attack the box. Throw selection is important as is being able to lose your defender. Moving with sharp angles and into open space will help offense be able to attack the zone. On defense, being able to stay close to your player and put pressure on their throw.
Tactical Cues/Questions:
Aim: 3v3 game where you score by invading opponents’ area to by passing the object from one teammate to another
Rules:
1. Score by passing the object from one player to another in the circle or box
2. Cannot move with the object
3. If there is a loss of possession, the new team on offense must make a pass outside of the coned area before they are able to attempt to score.
4. Loss of possession can be caused by: dropping the disc, having the disc be defended (caught or hitting the ground), catching out of bounds, taking more than 7 stalls to throw.
5. Game starts by a flip of the coin or Frisbee to see who starts on offence.
6. No puppy guarding – must play person defense.
7. 7 stalls until you have to make a pass
Ways of conditioning rules:
o Have to have every player touch the object before a score
o Make the scoring area big at first and with each score, the scoring area for the scoring team becomes smaller
o Must score with a particular throw
Equipment:
- 3 X 2 pinnies. (X however many groups)
- Cones to mark playing field and box (16)
- 1 playground ball. 1 frisbee. (x however many groups)
Analysis:
This game focuses on moving the disc quickly to attack the box. Throw selection is important as is being able to lose your defender. Moving with sharp angles and into open space will help offense be able to attack the zone. On defense, being able to stay close to your player and put pressure on their throw.
Tactical Cues/Questions:
b. target game
Area of play – Approx. 1/3 of the field per group (20 yards X 25 yards)
Ideally 7 or less players.
Ideally 7 or less players.
Aim: Keep score by completing passes into the circular zone to a moving player
Rules:
1. Score by passing the object to player within the circles
2. Cutting player must be moving while they catch
3. Throw one pass to each cutter then the thrower switches
4. Keep track of how many successful passes you make
5. Can move onto the smaller circle if they complete 50% (can be adapted for different abilities)
Ways of conditioning rules:
o Can only score if the runner is at or close to top speed
o Have to make a different % (75% or 25%)
o Must score with a particular throw
Equipment:
Cones to mark where to cut to and to mark bigger circles (20)
1-3 red playground ball. 1-3 frisbees (per group)
1 hula hoop
Analysis:
This game focuses on throwing the object to a moving player. This concept can be challenging at first so creating a wide target at first will allow for successes early on. Making a leading throw is important as is accuracy to move up in the levels. This game also works on the cut that the player makes being a sharp angle out to the cone and a sharp turn back towards the thrower. It also works on catching while moving.
Cues/Tactical Questions:
Now that there is a demand for the skill, split the students up into partners to isolate that key skill.
Rules:
1. Score by passing the object to player within the circles
2. Cutting player must be moving while they catch
3. Throw one pass to each cutter then the thrower switches
4. Keep track of how many successful passes you make
5. Can move onto the smaller circle if they complete 50% (can be adapted for different abilities)
Ways of conditioning rules:
o Can only score if the runner is at or close to top speed
o Have to make a different % (75% or 25%)
o Must score with a particular throw
Equipment:
Cones to mark where to cut to and to mark bigger circles (20)
1-3 red playground ball. 1-3 frisbees (per group)
1 hula hoop
Analysis:
This game focuses on throwing the object to a moving player. This concept can be challenging at first so creating a wide target at first will allow for successes early on. Making a leading throw is important as is accuracy to move up in the levels. This game also works on the cut that the player makes being a sharp angle out to the cone and a sharp turn back towards the thrower. It also works on catching while moving.
Cues/Tactical Questions:
Now that there is a demand for the skill, split the students up into partners to isolate that key skill.
c. Pendulum
The goal of this activity is to focus on throwing again but have them throwing at a moving target. The receiving player is focused on making a sharp cut and catching the disc while moving. Once you feel that they are having more success with this skill then move onto either the Box Game [2.1] or the Target Game [2.2] again to emphasize what they have learned.
Aim: complete passes to a moving player using both forehand and backhand throws
Rules:
1. Player must be in motion
2. Use 'outside' throw (forehand to left side, backhand for right side)
Ways of conditioning rules:
o Can only score if the runner is at or close to top speed
o change the distance
o Must score with a particular throw- trying opposite throwo Receiver must only use left/right/both hands
Equipment:
Cones to mark where to cut to (15)
1 frisbee per partnership (15)
Analysis:
This activity focuses on throwing out in front of a moving player. Giving the students lots of attempts will allow them to figure out their receivers speed and how far they can push them.
Cues/Tactical Questions:
Rules:
1. Player must be in motion
2. Use 'outside' throw (forehand to left side, backhand for right side)
Ways of conditioning rules:
o Can only score if the runner is at or close to top speed
o change the distance
o Must score with a particular throw- trying opposite throwo Receiver must only use left/right/both hands
Equipment:
Cones to mark where to cut to (15)
1 frisbee per partnership (15)
Analysis:
This activity focuses on throwing out in front of a moving player. Giving the students lots of attempts will allow them to figure out their receivers speed and how far they can push them.
Cues/Tactical Questions: