Phase 3 of this unit starts to add more Ultimate-like game-play using small games to increase participation and touches.
A. Mini-Game [video 3.1] (3 v 3/4 v 4/5 v 5)
B. Pepsi [video 3.2] (play mini after)
C. Outlet Game [video 3.3] (play mini after)
D. 5 v 5
A. Mini-Game [video 3.1] (3 v 3/4 v 4/5 v 5)
B. Pepsi [video 3.2] (play mini after)
C. Outlet Game [video 3.3] (play mini after)
D. 5 v 5
3 v 3 Mini-Game:
The first stage in this phase is to play this game 3 v 3. Once a key skill is practiced, more players can be slowly added in. If it is more effective to have less players on each team, then keep the numbers lower for longer. The video below is a demonstration of 4 v 4 Mini.
Aim: Complete a pass to a teammate in the 'endzone'.
Rules:
1. Score by receiving a pass from the thrower in the opponents end zone
2. Non-contact
3. Passes must be within designated playing area
Ways of conditioning rules:
o Change the number of players
o Create optimal ‘zones’ within the play area are award more points for certain areas
o Only use a specific throw
o Have everyone complete a throw before the team can score
Equipment: (assuming 4 groups)
15 pinnies
Cones to mark playing field 8 (X 4)
4 frisbees
Analysis
This activity allows for the students to play a mini-version of the game of Ultimate. It emphasizes lots of movement and touches for every player. It is recommended to play more mini-versions of Ultimate rather than a lot of 7 v 7 because then all players can be involved in the play.
Rules:
1. Score by receiving a pass from the thrower in the opponents end zone
2. Non-contact
3. Passes must be within designated playing area
Ways of conditioning rules:
o Change the number of players
o Create optimal ‘zones’ within the play area are award more points for certain areas
o Only use a specific throw
o Have everyone complete a throw before the team can score
Equipment: (assuming 4 groups)
15 pinnies
Cones to mark playing field 8 (X 4)
4 frisbees
Analysis
This activity allows for the students to play a mini-version of the game of Ultimate. It emphasizes lots of movement and touches for every player. It is recommended to play more mini-versions of Ultimate rather than a lot of 7 v 7 because then all players can be involved in the play.
b. Pepsi
Aim: Make cuts in the designated area to get open from the defender for the thrower as many times as you can in the time allotted.
Rules:
1. Score by receiving a pass from the thrower
2. Non-contact
3. Has to catch within the play area
Ways of conditioning rules:
o Make it a 2 on offense 1 on defense
o Create optimal ‘zones’ within the play area are award more points for certain areas
o Play 2 v 2 with the 2nd player making a continuation cut
o Have a coach or teacher make the throw at first to create more success
Equipment:
15 pinnies.
Cones to mark playing field (4 X groups)
15 frisbees
Analysis
This activity allows for the students to try out different methods of getting open against a defender. Making sharp cuts at angles will help the offensive player get open. The defence will have to try to triangulate (could be taught in another lesson) to be able to see the disc and their player. Adding an extra player will have them figure out timing with another person as well as spacing.
**After playing Pepsi, it will be beneficial to play in another mini-game. Does not matter the size of the group, but maybe tailor it to how the tournament will be formatted in for phase 4.
Rules:
1. Score by receiving a pass from the thrower
2. Non-contact
3. Has to catch within the play area
Ways of conditioning rules:
o Make it a 2 on offense 1 on defense
o Create optimal ‘zones’ within the play area are award more points for certain areas
o Play 2 v 2 with the 2nd player making a continuation cut
o Have a coach or teacher make the throw at first to create more success
Equipment:
15 pinnies.
Cones to mark playing field (4 X groups)
15 frisbees
Analysis
This activity allows for the students to try out different methods of getting open against a defender. Making sharp cuts at angles will help the offensive player get open. The defence will have to try to triangulate (could be taught in another lesson) to be able to see the disc and their player. Adding an extra player will have them figure out timing with another person as well as spacing.
**After playing Pepsi, it will be beneficial to play in another mini-game. Does not matter the size of the group, but maybe tailor it to how the tournament will be formatted in for phase 4.
c. Outlet Game
Area of play – 15 yards wide, 50 yards long, (end zone is 15 X 10 yards) marked by cones on corners of end zone for 3 on 3 (to 5 on 3) players
Aim: Score by invading opponents’ area to pass the ball or Frisbee to the end-zone
Rules:
1. Score by passing the object from one player to another in the end zone
2. Cannot move with the object
3. If there is a loss of possession, the team on offense must go back to 3 players (player who was involved in the turnover is now the outlet)
4. Loss of possession can be caused by: dropping the disc, having the disc be defended (caught or hitting the ground), catching out of bounds.
5. Game starts by having the team who won the point throw to the other team.
Ways of conditioning rules:
o Have to have every player touch the object before a score
o 7 second rule with object
o Must score with a particular throw
Equipment:
5 X 2 pinnies. (x groups)
Cones to mark playing field (8 X groups)
1 playground ball/beanbag. 1 frisbee. **(all x # of groups)
Analysis:
This game focuses on moving the disc laterally to the sidelines in order to advance the object up the field. This helps move the defense and expose their weaknesses. They are rewarded by having an extra player be added to their team. Making and taking space and spreading out are super important. Using a ball at first will help them see this space without having to focus on throwing a Frisbee. Once they are ready, they can add the Frisbee into the game. Once the defence is outnumbered, the offence should recognize the open players and get them the object.
Cues/Tactical Questions:
Rules:
1. Score by passing the object from one player to another in the end zone
2. Cannot move with the object
3. If there is a loss of possession, the team on offense must go back to 3 players (player who was involved in the turnover is now the outlet)
4. Loss of possession can be caused by: dropping the disc, having the disc be defended (caught or hitting the ground), catching out of bounds.
5. Game starts by having the team who won the point throw to the other team.
Ways of conditioning rules:
o Have to have every player touch the object before a score
o 7 second rule with object
o Must score with a particular throw
Equipment:
5 X 2 pinnies. (x groups)
Cones to mark playing field (8 X groups)
1 playground ball/beanbag. 1 frisbee. **(all x # of groups)
Analysis:
This game focuses on moving the disc laterally to the sidelines in order to advance the object up the field. This helps move the defense and expose their weaknesses. They are rewarded by having an extra player be added to their team. Making and taking space and spreading out are super important. Using a ball at first will help them see this space without having to focus on throwing a Frisbee. Once they are ready, they can add the Frisbee into the game. Once the defence is outnumbered, the offence should recognize the open players and get them the object.
Cues/Tactical Questions:
**After practicing the key skill of using the width of the field, it would be ideal to play a 4 v 4/5 v 5 game after to let them practice that skill in a game-like context.